Changes
- space-age
Changed self-recycling recipe statistics to be ignored in production
graph.
- Changed
sprites with scale between 0.5 and 1 (exclusive) to apply downscaling to
low resolution (affects base game biter sprites).
- Changed
cargo landing pad mining time to 1.
- Moved
the mods GUI search to be with the content it is searching.
- Added
linear interpolation method (used by default now) for audio resampling
when playback speed is changed.
- Added
an option to disable animated ghosts to aid performance on integrated
GPUs.
- space-age Added a confirmation box when deleting space platforms.
Bugfixes
- Fixed
that having multiple key bindings could cause some keys to get
stuck.
- Fixed
that it wasn't possible to parametrised item filter to any quality.
- Fixed a
crash when killing segmented units attached to a segmented
controller.
- Fixed
that tank logistic trash slots did not work correctly when using roboports
in the tank.
- Fixed
that shortcuts marked as not toggleable still allowed being toggled.
- Fixed
that lua shortcuts ignored unavailable_until_unlocked.
- Fixed
that teleporting certain entities would delete their fluid contents.
- Fixed
that the reactor GUI temperature would flicker when the temperature was
< 100 degrees.
- Fixed
that some errors related to prototypes would report coming from the wrong
prototype.
- Fixed
that copying spider vehicle settings between spiders of different quality
did not work correctly.
- Fixed
that pumps would pull fluid from internal machine buffers instead of the
connected fluid segment.
- Fixed
that mods were able to create item stacks without quality which crashed
the game.
- Fixed
rocket silo requesting items even
if another rocket wasn't ready yet.
- Fixed
incorrect lightning protection visualisation in some cases where shorter
range attractor is close to longer ranged one
- Fixed
vehicle sounds not playing in some menu simulations.
- Fixed a
crash when reading repair state of a character not assigned to a
player.
- Fixed
asteroid collector navigation not generating in time when a straight
platform edge is aligned with chunk border, which caused a crash.
- Fixed
consistency issue when removing a turret that was connected to logistic
network.
- Fixed a
crash when prototype data changes and roboports are requesting specific
robots.
- Fixed
combinators could get stuck after cancelling deconstruction order.
- Fixed a
crash when fast-replacing not-a-heat-interface entity with a heat
interface.
- Fixed a
crash when trying to recycle blueprint books with contents.
- Fixed
being able to enter a frozen rocket.
- Fixed
flames not updating on a frozen or deconstructed rocket silo.
- Fixed a
crash when viewing players in the players GUI when they disconnect from
the server.
- Fixed a
crash when copy-pasting settings from an assembling machine to a logistic
chest that did not support requests.
- Fixed
that the space map GUI would not show until you had visited at least 1
other planet.
- Fixed
loader energy source buffer size computation.
- Fixed
that tesla turret and tesla gun chain lightning sometimes arced to
friendly entities.
- Fixed
that character_mining_speed_modifier was not handled in latency state.
- Fixed
factoriopedia for space connections would highlight wrong graph series
when hovering over slots of spawned asteroids.
- Fixed
pinning other players did not work correctly.
- Fixed
demolishers getting disturbed by vehicles and other non-building
entities.
- Fixed
"Get off my lawn" achievement not being awarded when building
close to a demolisher.
- Fixed a
crash when copy-pasting from cars with equipment grids to ghost-cars
without equipment grids.
- Fixed a
crash when showing logistic request tooltip immediately after joining a
multiplayer game.
- Reverted a fix for train interrupts not being checked when passing a station without conditions because it crashed the game.
Modding
- Combined
four ghost tint definitions in UtilityConstants into
UtilityConstants::ghost_shader_tint and added
UtilityConstants::ghost_shaderless_tint.
- Added LoaderPrototype::per_lane_filters.
Scripting
Tags:
Factorio