Factorio: Version 2.0.14 released as stable


Factorio: Version 2.0.14 released as stable


Changes

  • space-age Changed self-recycling recipe statistics to be ignored in production graph.
  • Changed sprites with scale between 0.5 and 1 (exclusive) to apply downscaling to low resolution (affects base game biter sprites).
  • Changed cargo landing pad mining time to 1.
  • Moved the mods GUI search to be with the content it is searching.
  • Added linear interpolation method (used by default now) for audio resampling when playback speed is changed.
  • Added an option to disable animated ghosts to aid performance on integrated GPUs. 
  • space-age Added a confirmation box when deleting space platforms.

Bugfixes

  • Fixed that having multiple key bindings could cause some keys to get stuck. 
  • Fixed that it wasn't possible to parametrised item filter to any quality. 
  • Fixed a crash when killing segmented units attached to a segmented controller. 
  • Fixed that tank logistic trash slots did not work correctly when using roboports in the tank. 
  • Fixed that shortcuts marked as not toggleable still allowed being toggled. 
  • Fixed that lua shortcuts ignored unavailable_until_unlocked. 
  • Fixed that teleporting certain entities would delete their fluid contents. 
  • Fixed that the reactor GUI temperature would flicker when the temperature was < 100 degrees. 
  • Fixed that some errors related to prototypes would report coming from the wrong prototype. 
  • Fixed that copying spider vehicle settings between spiders of different quality did not work correctly. 
  • Fixed that pumps would pull fluid from internal machine buffers instead of the connected fluid segment. 
  • Fixed that mods were able to create item stacks without quality which crashed the game. 
  • Fixed rocket silo requesting  items even if another rocket wasn't ready yet. 
  • Fixed incorrect lightning protection visualisation in some cases where shorter range attractor is close to longer ranged one 
  • Fixed vehicle sounds not playing in some menu simulations. 
  • Fixed a crash when reading repair state of a character not assigned to a player. 
  • Fixed asteroid collector navigation not generating in time when a straight platform edge is aligned with chunk border, which caused a crash. 
  • Fixed consistency issue when removing a turret that was connected to logistic network. 
  • Fixed a crash when prototype data changes and roboports are requesting specific robots. 
  • Fixed combinators could get stuck after cancelling deconstruction order. 
  • Fixed a crash when fast-replacing not-a-heat-interface entity with a heat interface. 
  • Fixed a crash when trying to recycle blueprint books with contents. 
  • Fixed being able to enter a frozen rocket.
  • Fixed flames not updating on a frozen or deconstructed rocket silo.
  • Fixed a crash when viewing players in the players GUI when they disconnect from the server.
  • Fixed a crash when copy-pasting settings from an assembling machine to a logistic chest that did not support requests. 
  • Fixed that the space map GUI would not show until you had visited at least 1 other planet. 
  • Fixed loader energy source buffer size computation. 
  • Fixed that tesla turret and tesla gun chain lightning sometimes arced to friendly entities. 
  • Fixed that character_mining_speed_modifier was not handled in latency state.
  • Fixed factoriopedia for space connections would highlight wrong graph series when hovering over slots of spawned asteroids. 
  • Fixed pinning other players did not work correctly. 
  • Fixed demolishers getting disturbed by vehicles and other non-building entities. 
  • Fixed "Get off my lawn" achievement not being awarded when building close to a demolisher. 
  • Fixed a crash when copy-pasting from cars with equipment grids to ghost-cars without equipment grids. 
  • Fixed a crash when showing logistic request tooltip immediately after joining a multiplayer game. 
  • Reverted a fix for train interrupts not being checked when passing a station without conditions because it crashed the game. 

Modding

  • Combined four ghost tint definitions in UtilityConstants into UtilityConstants::ghost_shader_tint and added UtilityConstants::ghost_shaderless_tint.
  • Added LoaderPrototype::per_lane_filters.

Scripting

  • Added LuaEntity::loader_filter_mode (read/write).

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