Satisfactory 1.0 Fixes v1.0.0.4


Satisfactory 1.0 Fixes v1.0.0.4




BUGFIXES
Potential fix for a rare crash when dismantling a drone at the end of its takeoff sequence

Fixed a bug where the Object Scanner menu would open when pinging

Fix for some buildables disappearing in very old saves (Around Update 2)
This fix is not retroactive, this means if you have overwritten a save with missing buildings after playing the 1.0 version, those buildings will remain missing.

This only prevents buildables disappearing on old saves that are loaded/re-saved from this patch onwards. We're sorry for the inconvenience, this was a very complicated issue.
Fix for items placed inside the Toilet not showing up properly in Multiplayer

Fixed the Drop Pod at the start sequence not being visible when walking too far away from it in multiplayer

Fixed Nobelisks getting stuck in the air around the area of a recently destroyed Gas Pillar or Destructible Rock
Fixed a bug where connecting a Pipeline Junction, Pipeline Pump or Valve to a Pipeline connected to a Pipeline Floor Hole would make it lose connection to the Pipeline Floor Hole

Fixed Power Poles and Power Tower not being properly customizable in Multiplayer

Fix for Blueprints not showing up or being unusable in sessions that ended with a period/fullstop

Fixed not being able to upgrade/replace Walls with CTRL+LMB in Multiplayer

Fixed a bug where the build mode would be displayed as N/A after sampling a Conveyor belt while in Dismantle mode in Multiplayer

Fixed items not being interactable while being inside the Spore Flower Gas

Fixed some buildables being sent to the center of the map when building them inside a Blueprint Designer in Multiplayer and Dedicated Servers

Fixed items still refunding materials and clogging up the inventory when dismantling and using No Build Cost in Advanced Game Settings

Fixed an uncommon issue where rebuilding Train Stations in the same spot could freeze the game

Fixed Pipeline Pump sounds sometimes still playing after being dismantled

Fixed Railway Block visualization, it should now work as intended again

Fixed Trains rolling away in Multiplayer if entered from a steep slope
GAMEPLAY
Updated Pipeline Junction to be consistent in size

Added Soft Clearance to Pipeline Junction
UI
Fixed the Blueprint designer not being able to be closed with ESC

Fixed long text not properly scaling in some of the menus

Fixed Auto Save text being cut off in some languages

Added a prompt to warn about unsaved changes in Timetables for Trains when closing the menu

Fixed measurement unit being missing in the Fluid Freight platform transfer rate

Fixed issues with the focus and selection of the Hard Drive list

Updated the Split Stack Slider to fix existing issues when splitting certain amounts

Added a scroll bar to the HUB rewards (Used by Mods)

Updated the text for the Server Restart Interval option to make it clearer to understand

Removed double parenthesis and exclamation mark on the "Not Enough space to Pick up Ore" messages
TECH ART
Fixed shadows on the Resource Scanner

Fixed Gas from Gas Pillars not being removed in some areas even after destroying the Gas Pillars

Fixed Dismantle effect when hovering not showing up correctly when aiming at Glass structures

Fixed items in Conveyor Belts spinning when passing by the junction where two Conveyor Belt segments meet

Disabled Frame Generation being on by default
There is now a new option in the options menu to enable it again
Disabled Mouse Smoothing being on by default
ANIMATION
Fixed up animation to pet the Lizard Doggo
AUDIO
Fixed the "Whoosh" sound effect that would occasionally happen when traversing near previously picked up Somersloop

Fixed a the Work bench crafting SFX not being in sync with the visuals

Fixed ambient sounds of foliage rustling by the wind stacking up and being too loud in some areas

Toned down the ambient sounds in Crater Lakes as it was a bit too loud and overwhelming

Added equip/un-equip sounds for Blade Runners, Gas Mask and Parachute

Lowered Coal-Powered Generator volume

Fixed first time equip audio for the Xeno-Zapper continuing to play even if the animation has been cancelled by another action

Fixed sounds for the Oil Refinery, Assembler, Converter and Manufacturer sometimes stacking and playing multiple times

Added options menu sliders to adjust the volume for the Converter, Quantum Encoder and Alien Power Augmenter

Updated all sub-drop downs in the Audio Settings to be sorted alphabetically

Added a new slider in the options menu to adjust the volume of the Crafting Bench

Fixed a bug where the Dimensional Depot would sometimes stop playing it's idle sound effects
WORLD
Fixed Water Extractors sometimes giving Nuclear Waste in some locations

Fixed some Slugs being out of bounds and unobtainable

Fixed two Crash Site items that showed the incorrect item, they now show Silica as they should

Fixed Iron Node under the terrain

Fixed some underwater VFX not properly playing in the west coast of Rocky Desert

Pushed back the World Map borders (North West Diagonal) so everyone can access their old bases again
DEDICATED SERVER
Fix for Dedicated Server failing to bind the Server API shutting down in some scenarios
LOCALISATION
Updated community translated languages with the latest translations

The following languages are now fully translated
Ukranian - українська - Professionally translated by the Unloc localization studio
The following languages are now partially translated by community, the percentage number represents how much is translated so far
Esperanto 59%

Finnish - Suomi - 53%

Latvian - Latviešu valoda - 59%

Norwegian - Norsk - 82%

Romanian - Română - 68%
Please note that for languages to be reimported into the game, they need to reach at least 50% completion, if you want to help out check out info on our Discord. 
KNOWN ISSUES

There are languages missing
These are the only officially supported languages: English, French, Italian, German, Spanish, Japanese, Korean, Polish, Portuguese, Russian, Simplified & Traditional Chinese.

A lot of translations for Satisfactory have been community driven, which means that every other language previously available (and potential new ones) needs to be translated by the community, before being added as community translations once more.

A lot of people in the community have already shown interest in helping us out with translations and we are ever so grateful to you all and we'll update translations in game as they come in! If you want to help out check out info on our Discord. Please note that you need to have been part of the server for a time to be eligible for this.

I Can't Switch supported Languages (workaround available)

If you still have any issue switching between officially supported languages, a quick fix for this is to exit the game, rename the %LOCALAPPDATA%\FactoryGame\Saved\Config folder to %LOCALAPPDATA%\FactoryGame\Saved\Old_Config, then launch the game.

Plugin Error on launch

This is related to mods installed, Mods have been updated and now work with 1.0 so please make sure to update all your mods!. Keep in mind that not all mods have been updated yet.

[Crash] Shader Cache (workaround available)

Users may experience the following Fatal Error when booting up the game: [File:C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\RHI\Private\PipelineStateCache.cpp] [Line: 365] Shader compilation failures are Fatal.

This can be fixed by forcing DirectX 11 (dx11) as the rendering API via the launch command: -dx11

Video of how to set dx11 as a launch option: https://www.youtube.com/watch?v=cn3e-m4a-hU&t=438s

Text information on how to set launch options: {LINK REMOVED}https://satisfactory.wiki.gg/wiki/Launch_arguments

White static effect over the game (AMD Radeon 5000 Series GPUs, possibly others)

This issue seems to be due to driver issues. Some workarounds on current drivers are:

Try disabling upscaling

If you really want to use upscaling, try using something other than FSR

If you really want to use FSR, try changing the value of the FSR application by single digit increments towards either the lower or higher end of your current settings

Force DirectX 11 as the rendering API through the launch command: -dx11
Mouse sensitivity feeling sluggish with V-Sync turned on
We're currently investigating an issue where some players experience very sluggish mouse movement with V-Sync turned on. In the meantime, we recommend playing with V-Sync turned off if the mouse controls feel overly annoying.

Players starting at tier 2 on Dedicated Servers
Players are currently starting off at tier 2 upon entering the game on Dedicated Servers, skipping past tier 1. We're currently looking into limiting the skipped parts of the game on Dedicated Servers to the intro sequence only (tier 0), and possibly even enabling players to experience tier 0 on Dedicated Servers as well.

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